AR Media Development to Improve Cultural Literacy and Language Skills in Elementary Schools

Authors

  • Syibli Maufur Universitas Islam Negeri Siber Syekh Nurjati Cirebon
  • Ade Aspandi Universitas Islam Al-Ihya Kuningan
  • Abdus Salam Universitas Islam Bunga Bangsa Cirebon

DOI:

https://doi.org/10.62775/edukasia.v6i2.1686

Keywords:

AR-Based Learning Media , Educational Technology Management, Cultural Literacy, Language Skills

Abstract

This study aims to develop Augmented Reality (AR)-based learning media on cultural diversity materials as an innovative product to strengthen cultural literacy and language skills among Madrasah Ibtidaiyah (MI) students in Cirebon City. Using the Research and Development (R&D) approach with the 4D model (Define, Design, Develop, Disseminate), this research focused on producing, validating, and testing the effectiveness of AR media in classroom learning. Data were obtained through literacy and language skill assessments, observations, questionnaires, and interviews. Quantitative data were analyzed statistically, while qualitative data were analyzed descriptively. The results show that the developed AR-based media is valid, practical, and effective in enhancing students’ cultural literacy and language performance. Statistical tests indicate significant differences in student outcomes before and after the use of AR media (sig = 0.00 < 0.05). The interactive nature of AR helped students connect cultural content with language expression more meaningfully. The study concludes that AR-based learning media serves as a creative educational innovation to improve literacy and communication skills while fostering appreciation of Indonesia’s cultural diversity among MI students.

Downloads

Download data is not yet available.

References

Adelita, S., Kurniawan, R. A., & Ratnawati, D. (2024). Aplikasi Augmented Reality untuk Pengenalan Kosakata Benda Bahasa Inggris Siswa Sekolah Dasar. JUDIKDAS: Jurnal Ilmu Pendidikan Dasar Indonesia, 4(1), 17–35. https://doi.org/https://doi.org/10.51574/judikdas.v4i1.2290

Adi, C. N. S., & Putri, D. A. P. (2025). Pengembangan Aplikasi Augmented Reality untuk Visualisasi Interaktif Pembelajaran Fisika. Jurnal Pendidikan Dan Teknologi Indonesia (JPTI), 5(3), 775–792. https://doi.org/https://doi.org/10.52436/1.jpti.701

Aini, D. N., & Zulfadewina. (2024). Pengaruh Penggunaan Media Pembelajaran Berbasis AR ( Augmented Reality ) Terhadap Hasil Belajar IPA Materi Siklus Air Siswa Kelas V di SDN Ciracas 01 Pagi. Jurnal Manajemen Pendidikan Dan Ilmu Sosial (JMPIS), 5(5), 1721–1730. https://doi.org/https://doi.org/10.38035/jmpis.v5i5

Akçayır, M., & G€okçe. (2017). Advantages and challenges associated with augmented reality for education : A systematic review of the literature. Educational Research Review, 20(1), 1–11. https://doi.org/http://dx.doi.org/10.1016/j.edurev.2016.11.002

Alfitriani, N., Maula, W. A., & Hadiapurwa, A. (2021). Penggunaan Media Augmented Reality dalam Pembelajaran Mengenal Bentuk Rupa Bumi. Jurnal Penelitian Pendidikan, 38(1), 30–38. https://journal.unnes.ac.id/nju/index.php/JPP

Andriani, M. W., Ramadani, A., & Kritis, B. (2022). Pengaruh Penggunaan Media Augmented Reality Berbasis Android Terhadap Kemampuan Berpikir Kritis Siswa Kelas Sekolah Dasar. JUPE: Jurnal Pendidikan Mandala, 7(2), 567–576. http://ejournal.mandalanursa.org/index.php/JUPE/index

Aprilinda, Y., Endra, R. Y., Afandi, F. N., Ariani, F., Cucus, A., & Lusi, D. S. (2020). Implementasi Augmented Reality untuk Media Pembelajaran Biologi di Sekolah Menengah Pertama. Jurnal Sistem Informasi Dan Telematika, 11(2), 124–133.

Asmi, Y. K., Nisa, A. F., Zulfiani, H. M., & Masjid, A. Al. (2025). Needs Analysis in Developing PjBL-Based Interactive Media to Improve Student ’ s Critical Thinking Skills. Jurnal Teknologi Pendidikan, 27(2), 371–382. https://doi.org/http://dx.doi.org/10.21009/JTP2001.6

Avila-Garzon, C., Bacca-Acosta, J., Kinshuk, Duarte, J., & Betancourt, J. (2021). Augmented Reality in Education : An Overview of Twenty-Five Years of Research. Contemporary Educational Technology, 13(3). https://doi.org/https://doi.org/10.30935/cedtech/10865

Bulut, M., & Ferri, R. B. (2023). A systematic literature review on augmented reality in mathematics education. European Journal of Science and Mathematics Education, 11(3), 556–572. https://doi.org/https://doi.org/10.30935/scimath/13124 ARTICLE

Chang, H., Binali, T., Liang, J., Chiou, G., Cheng, K., Lee, S. W., & Tsai, C. (2022). Computers & Education Ten years of augmented reality in education : A meta-analysis of ( quasi- ) experimental studies to investigate the impact. Computers & Education, 191(May), 104641. https://doi.org/10.1016/j.compedu.2022.104641

Fujiati, M. E. A., Taufik, A. N., & Biru, L. T. (2025). Pengaruh Media Pembelajaran Augmented Reality Berbasis Assemblr Edu Terhadap Minat Belajar Siswa Pada Materi Suhu Tubuhku. Eduproxima: Jurnal Ilmiah Pendidikan IPA, 7(3), 1595–1602. http://jurnal.stkippgritulungagung.ac.id/index.php/eduproxima%0Apositif

Garz, J. (2021). An Overview of Twenty-Five Years of Augmented Reality in Education. Multimodal Technol. Interact, 5(1). https://doi.org/https:// doi.org/10.3390/mti5070037

Hastuty, A. (2025). Hacking the Future of College Administration : Process Transformation through AR / VR Immersive Technology. EDUKASIA: Jurnal Pendidikan Dan Pembelajaran, 6(1), 95–106. https://doi.org/10.62775/edukasia.v6i1.1392

Hermawan, A., & Hadi, S. (2024). Realitas Pengaruh Penggunaan Teknologi Augmented Reality dalam Pembelajaran terhadap Pemahaman Konsep Siswa. Jurnal Simki Pedagogia, 7(1), 328–340. https://jiped.org/index.php/JSP

Ho-Minh, T., & Suppasetseree, S. (2025). Augmented Reality Technology and Its Role in Developing Speaking Skills Among Vietnamese EFL Students in English for Tourism and Hospitality. Computer-Assisted Language Learning Electronic Journal, 26(4), 321–346.

Huang, X., Zou, D., & Cheng, G. (2021). A Systematic Review of AR and VR Enhanced Language Learning. Sustainability, 13(1), 1–28. https://doi.org/https://doi.org/10.3390/su13094639

Ibáñez, M.-B., Ángela Di-Serio, D. V., & Delgado-Kloos, C. (2016). Support for Augmented Reality Simulation Systems : The Effects of Scaffolding on Learning Outcomes and Behavior Patterns. IEEE TRANSACTIONS ON JOURNAL, 9, 46–56. https://doi.org/https://doi.org/10.1109/TLT.2015.2445761

Jamun, Y. M., Rudiyanto, Z., Ntelok, E., & Ngalu, R. (2023). Pentingnya Penggunaan Teknologi Informasi dan Komunikasi dalam Menunjang Pembelajaran Sekolah Dasar. EDUKASIA: Jurnal Pendidikan Dan Pembelajaran, 4(2), 2149–2158. https://doi.org/10.62775/edukasia.v6i1.1392

Khoirina, A., & Adriyani, Z. (2024). Inovasi Pembelajaran Era Digital : Pengembangan Teknologi Augmented Reality di Sekolah Dasar. Didaktika: Jurnal Kependidikan, 13(001), 31–42. https://jurnaldidaktika.org

Lambheu, N., Rahmah, M., & Vitoria, L. (2025). Pengaruh Media Augmented Reality terhadap Hasil Belajar Materi Bangun Ruang di SD Negeri 2 Lambheu. Research & Learning in Elementary Education, 9(2), 436–446. https://doi.org/https://doi.org/10.31004/basicedu.v9i2.9846 ISSN

Miles, M. B., Huberman, A. M., & Saldana, J. (2014). Qualitative Data Analysis (pp. 1–339). Aricona State University.

Mursyidah, D., & Saputra, E. R. (2022). Aplikasi Berbasis Augmented Reality sebagai Upaya Pengenalan Bangun Ruang bagi Siswa Sekolah Dasar. Jurnal Pendidikan Dasar : Jurnal Tunas Nusantara, 4(1), 427–433.

Muskhir, M., Luthfi, A., Sidiq, H., & Fadillah, R. (2024). Development of Augmented Reality Based Interactive Learning Media on Electric Motor Installation Subjects. International Journal On Informatics Visualization, 8(12), 2097–2103. https://doi.org/www.joiv.org/index.php/joiv

Mustaqim, I. (2016). Pemanfaatan Augmented Reality Sebagai Media Pembelajaran. Jurnal Pendidikan Teknologi Dan Kejuruan, 13(2), 174–183.

Pane, B. S., Mahmuddin, Amansyah, Chairad, M., & Dewi, R. (2025). The Effect of Augmented Reality as Learning Media on Table Tennis Learning Interest. Jurnal Teknologi Pendidikan, 27(1), 35–44. https://doi.org/http://dx.doi.org/10.21009/JTP2001.6

Rahmat, A. D., Kuswanto, H., & Wilujeng, I. (2023). A systematic literature review of integrating augmented reality technology in science learning. Jurnal Inovasi Dan Teknologi Pembelajaran, 10(2), 172–181. https://doi.org/https://doi.org/10.17977/um031v10i22023p172

Rahmawati, P. N., Riyanto, Y., & Nasution. (2023). Pengembangan Media Android Augmented Reality Smart Card ( Aa ) untuk Meningkatkan Keterampilan Berpikir Kreatif dan Hasil Belajar IPS Peserta Didik Sekolah Dasar. EDUKASIA: Jurnal Pendidikan Dan Pembelajaran, 4(1), 687–700. https://doi.org/10.62775/edukasia.v6i1.139

Ratnasari, D. T., & Ruiyat, S. A. (2025). Implementation of the Blended Cycle Learning Model to Increase Elementary School Students ’ Interest in Learning. Jurnal Teknologi Pendidikan, 27(2), 397–406. https://doi.org/http://dx.doi.org/10.21009/JTP2001.6

Resti, N., Ridwan, Palupy, R. T., & Riandi. (2024). Learning Media Innovation Using Augmented Reality on Digestive System Material. Biodik: Jurnal Ilmiah Pendidikan Biologi, 10(02), 238–248. https://doi.org/https: 10.22437/biodik.v10i2.34022 238

Safira, I., Rahim, A., & Palangi, P. I. (2022). The Effectiveness Of Augmented Reality ( Ar ) In Elementaryschool Science Learning Concept. Klasikal: Journal of Education, Language Teaching and Science, 4(3), 685–692.

Sansena, M. A., Ni’mah, A., Perta, H., Thoriq, & Wildan, A. (2025). Pembelajaran Sains berbantuan Augmented Reality di Sekolah : Kajian Literatur Implementasi dan Dampak Bagi Siswa. Jurnal Pendidikan Universitas Garut, 19(01), 26–34.

Santos, M. E. C., Lübke, W., Taketomi, T., Yamamoto, G., Rodrigo, M. M. T., Sandor, C., & Kato, H. (2016). Augmented reality as multimedia : the case for situated vocabulary learning. Research and Practice in Technology Enhanced Learning, 11(4). https://doi.org/10.1186/s41039-016-0028-2

Saputra, R. A., Alfarizi, M., Saputri, F. H., & Ferawati. (2025). Development of Augmented Reality-Based Learning Media with MDLC Model for Solid Geometry for Elementary School Students. Sinkron : Jurnal Dan Penelitian Teknik Informatika, 9(2), 615–624. https://doi.org/https://doi.org/10.33395/sinkron.v9i2.14601

Sontay, G., & Karamustafaoğlu, O. (2021). Science Teaching With Augmented Reality Applications : Student Views About ‘ Systems In Our Body ’ Unit. Malaysian Online Journal of Educational Technology, 9(3), 13–23. https://doi.org/http://dx.doi.org/10.52380/mojet.2021.9.3.218

Suhada, Khafidoh, Rosyid, Mudzofir, & Faiz, A. R. (2025). The Role of Technology in Redesigning the Modern Education System. Jurnal Teknologi Pendidikan, 27(2), 420–431. https://doi.org/http://dx.doi.org/10.21009/JTP2001.6

Thiagarajan, Sivasailam, & Others. (1974). Instructional Development for Training Teachers of Exceptional Children: A Sourcebook. Mc.

Triansyah, F. A., Yanti, F., Rabuandika, A., & Muhammad, I. (2023). Augmented Reality Research in Middle Schools : Bibliometric Review. EDUKASIA: Jurnal Pendidikan Dan Pembelajaran, 4(1), 369–378.

Yulianto, R. (2023). Efektifitas Penggunaan E-Modul Berbasis Project Based Learning Terhadap Kompetensi Peserta Didik Pada Kurikulum Merdeka Belajar. EDUKASIA: Jurnal Pendidikan Dan Pembelajaran, 4(1), 293–300.

Zekeik, H., Chahbi, M., Sefian, M. L., & Bakkali, I. (2025). Augmented reality and virtual reality in education : A systematic narrative review on benefits , challenges , and applications. EURASIA Journal of Mathematics, Science and Technology Education, 21(9), 1–21. https://doi.org/https://doi.org/10.29333/ejmste/16830

Zufahmi, Z., Rohman, F., & Sari, M. S. (2025). Augmented reality in science learning : A systematic literature review. JPBI Jurnal Pendidikan Biologi Indonesia, 11(1), 274–291. https://doi.org/https://doi.org/10.22219/jpbi.v11i 1.38570

Downloads

Published

2025-11-22

Issue

Section

Articles

How to Cite

AR Media Development to Improve Cultural Literacy and Language Skills in Elementary Schools. (2025). EDUKASIA Jurnal Pendidikan Dan Pembelajaran, 6(2), 1053-1066. https://doi.org/10.62775/edukasia.v6i2.1686